![]() ![]() ![]() ![]() Flashes of her past are told in still images between missions, and provide almost no context to Faith’s actions other than telling you of her problematic youth. Running and jumping between rooftops is as fun as it was when the original Mirror’s Edge launched in 2008, but anytime Catalyst strays away from that core mechanic, the game quickly becomes downright annoying, and at times actively unfun.Ĭatalyst serves as an origin story for parkour-master and runner Faith, which is a shame, because she is one of the least interesting people in the game. In some ways, the game makes the transition from controlled corridors to a wide-open hub world flawlessly. It’s the series’ first attempt at capturing an open world and features no usable guns, a formula that I’ve never seen attempted by a big-budget title. Mirror’s Edge Catalyst has a lot to prove.
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